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Category: Dc (Game, graph & information theory)
Categories
: Dc (Game, graph & information theory)
Title
Cat:App
Page
Optimizing the geometry of wildlife corridors in conservation reserve design
Dc
:
280
OR/MS
/
61
/
3-4
/
247
New directions for modelling strategic behavior: Game-theoretic models of communication, coordination and cooperation in economic relationships
Dc
:
000
OR/MS
/
58
/
1-2
/
89
A network economic game theory model of a service-oriented internet with price and quality competition in both content and network provision
Dc
:
210
OR/MS
/
56
/
1-2
/
89
A game-theoretic model of international influenza vaccination coordination
Dc
:
220
OR/MS
/
54
/
4
/
353
Designing for complexity: Using divisions and hierarchy to manage complex tasks
Dc
:
100
OR/MS
/
54
/
1-2
/
95
Modeling bounded rationality in capacity allocation games with the quantal response equilibrium
Dc
:
000
OR/MS
/
53
/
5-6
/
515
Ranking games and gambling: When to quit when you’re ahead
Dc
:
000
OR/MS
/
53
/
4
/
353
Equilibrium results for dynamic congestion games
Dc
:
000
OR/MS
/
52
/
3
/
243
Satisfactory graph partition, variants and generalizations
Dc
:
000
OR/MS
/
51
/
3
/
249
The challenge of optimizing expensive black boxes: A scatter search/rough set theory approach
Dc
:
190
OR/MS
/
50
/
5-6
/
523
Valuing infrastructure investment
Dc
:
100
OR/MS
/
49
/
4
/
353
The impact of modelling and simulation technology on engineering problem solving
Dc
:
290
OR/MS
/
48
/
4-5
/
441
A non-zero-sum inspection game
Dc
:
000
OR/MS
/
48
/
1
/
55
Customized products: A competitive analysis
Dc
:
150
OR/MS
/
46
/
6
/
649
Managing new and remanufactured products
Dc
:
170
OR/MS
/
46
/
5
/
553
Search strategies for failure cascade paths in power system graphs
Dc
:
000
OR/MS
/
46
/
3
/
303
Game theoretic applications in supply chain management: A review
Dc
:
110
OR/MS
/
46
/
3
/
305
Time/memory trade-off: A survey
Dc
:
000
OR/MS
/
46
/
2
/
177
Slow Dutch auctions
Dc
:
000
OR/MS
/
46
/
1
/
75
Naive bidding
Dc
:
000
OR/MS
/
45
/
6
/
657
Competition in multiechelon assembly supply chains
Dc
:
120
OR/MS
/
45
/
6
/
659
Emotional bidders – An analytical and experimental examination of consumers’ behavior in a priceline-like reverse auction
Dc
:
130
OR/MS
/
45
/
6
/
661
Online haggling at a name-your-own-price retailer: Theory and application
Dc
:
140
OR/MS
/
45
/
6
/
663
Dynamic pricing and learning in electricity markets
Dc
:
240
OR/MS
/
45
/
6
/
665
Middle-earth meets New Zealand: Authenticity and location in the making of The Lord of the Rings
Dc
:
290
OR/MS
/
45
/
6
/
673
Modelling force deployments from Army installations using the transportation system capability (TRANSCAP) model: A standardized approach
Dc
:
120
OR/MS
/
45
/
1
/
61
Helping a victim or helping the victim: Altruism and identifiability
Dc
:
130
OR/MS
/
43
/
6
/
663
Soft set theory
Dc
:
000
OR/MS
/
43
/
5
/
561
Information theory, evolution and the origin of life
Dc
:
290
OR/MS
/
43
/
3
/
311
Games soldiers play
Dc
:
260
OR/MS
/
43
/
1
/
61
Ten little treasures of game theory and ten intuitive contradictions
Dc
:
000
OR/MS
/
42
/
6
/
655
Regulating the domestic air travel in India: An umpire’s game
Dc
:
250
OR/MS
/
42
/
5
/
537
A reduced game property for the proportional solution for claims problems
Dc
:
100
OR/MS
/
42
/
3
/
301
A lemons market? An incentive scheme to induce truth-telling in third party logistics providers
Dc
:
000
OR/MS
/
41
/
6
/
653
Local discouragement and global collapse: A theory of coordination avalanches
Dc
:
230
OR/MS
/
41
/
6
/
655
Telling stories: A metagame description of a conflict
Dc
:
000
OR/MS
/
40
/
6
/
663
Capacity allocation using past sales: When to turn-and-earn
Dc
:
150
OR/MS
/
40
/
5
/
543
Nash equilibrium and the history of economic theory
Dc
:
230
OR/MS
/
40
/
4
/
421