Category: Dc (Game, graph & information theory)

Title Cat:App Page
Optimizing the geometry of wildlife corridors in conservation reserve design Dc:280 OR/MS / 61 / 3-4 / 247
New directions for modelling strategic behavior: Game-theoretic models of communication, coordination and cooperation in economic relationships Dc:000 OR/MS / 58 / 1-2 / 89
A network economic game theory model of a service-oriented internet with price and quality competition in both content and network provision Dc:210 OR/MS / 56 / 1-2 / 89
A game-theoretic model of international influenza vaccination coordination Dc:220 OR/MS / 54 / 4 / 353
Designing for complexity: Using divisions and hierarchy to manage complex tasks Dc:100 OR/MS / 54 / 1-2 / 95
Modeling bounded rationality in capacity allocation games with the quantal response equilibrium Dc:000 OR/MS / 53 / 5-6 / 515
Ranking games and gambling: When to quit when you’re ahead Dc:000 OR/MS / 53 / 4 / 353
Equilibrium results for dynamic congestion games Dc:000 OR/MS / 52 / 3 / 243
Satisfactory graph partition, variants and generalizations Dc:000 OR/MS / 51 / 3 / 249
The challenge of optimizing expensive black boxes: A scatter search/rough set theory approach Dc:190 OR/MS / 50 / 5-6 / 523
Valuing infrastructure investment Dc:100 OR/MS / 49 / 4 / 353
The impact of modelling and simulation technology on engineering problem solving Dc:290 OR/MS / 48 / 4-5 / 441
A non-zero-sum inspection game Dc:000 OR/MS / 48 / 1 / 55
Customized products: A competitive analysis Dc:150 OR/MS / 46 / 6 / 649
Managing new and remanufactured products Dc:170 OR/MS / 46 / 5 / 553
Search strategies for failure cascade paths in power system graphs Dc:000 OR/MS / 46 / 3 / 303
Game theoretic applications in supply chain management: A review Dc:110 OR/MS / 46 / 3 / 305
Time/memory trade-off: A survey Dc:000 OR/MS / 46 / 2 / 177
Slow Dutch auctions Dc:000 OR/MS / 46 / 1 / 75
Naive bidding Dc:000 OR/MS / 45 / 6 / 657
Competition in multiechelon assembly supply chains Dc:120 OR/MS / 45 / 6 / 659
Emotional bidders – An analytical and experimental examination of consumers’ behavior in a priceline-like reverse auction Dc:130 OR/MS / 45 / 6 / 661
Online haggling at a name-your-own-price retailer: Theory and application Dc:140 OR/MS / 45 / 6 / 663
Dynamic pricing and learning in electricity markets Dc:240 OR/MS / 45 / 6 / 665
Middle-earth meets New Zealand: Authenticity and location in the making of The Lord of the Rings Dc:290 OR/MS / 45 / 6 / 673
Modelling force deployments from Army installations using the transportation system capability (TRANSCAP) model: A standardized approach Dc:120 OR/MS / 45 / 1 / 61
Helping a victim or helping the victim: Altruism and identifiability Dc:130 OR/MS / 43 / 6 / 663
Soft set theory Dc:000 OR/MS / 43 / 5 / 561
Information theory, evolution and the origin of life Dc:290 OR/MS / 43 / 3 / 311
Games soldiers play Dc:260 OR/MS / 43 / 1 / 61
Ten little treasures of game theory and ten intuitive contradictions Dc:000 OR/MS / 42 / 6 / 655
Regulating the domestic air travel in India: An umpire’s game Dc:250 OR/MS / 42 / 5 / 537
A reduced game property for the proportional solution for claims problems Dc:100 OR/MS / 42 / 3 / 301
A lemons market? An incentive scheme to induce truth-telling in third party logistics providers Dc:000 OR/MS / 41 / 6 / 653
Local discouragement and global collapse: A theory of coordination avalanches Dc:230 OR/MS / 41 / 6 / 655
Telling stories: A metagame description of a conflict Dc:000 OR/MS / 40 / 6 / 663
Capacity allocation using past sales: When to turn-and-earn Dc:150 OR/MS / 40 / 5 / 543
Nash equilibrium and the history of economic theory Dc:230 OR/MS / 40 / 4 / 421